Wednesday, April 21, 2010
http://www.facebook.com/profile.php?id=25804907#!/pages/Blue-Ridge-High-Performance-Consulting/114424015246965
Monday, April 19, 2010
Creating Cognitive Maps-what direction are you headed?
https://cacoo.com/diagrams/aakGQGRR1hHCQzDM
Monday, April 12, 2010
What Is Brown Doing For You, Mr. Super-package deliverytruckdriver man?
UPS isn't the only company to include innovative training techniques. Companies like Cisco Systems, FedEx, and the Sodexo food groups are also exploring the ways second life and other virtual training programs can be incorporated to ensure better drivers are on the road. Check out the link below if you have a chance, see what ya think....
http://finance.yahoo.com/career-work/article/109258/usps-thinks-out-of-the-box?mod=career-leadership
Monday, March 29, 2010
TIVO- ADVERTISER'S FRIEND OR FOE?
Check out what some other articles are saying about TiVo and their capabilities. Will the face of television advertising continue to change as DVR's get better, faster, and more innovative or will commercials forever remain in the lives of television audiences?
http://www.nytimes.com/2009/11/02/business/media/02ratings.html?pagewanted=all
http://www.businessweek.com/magazine/content/05_42/b3955118.htm
http://www.bigshinything.com/tivo-makes-friend-with-advertisers
Monday, March 15, 2010
Gettin yoself a Scholaaarship?
that provide and guide high school athletes with the step by step tools and resources to create a highlight or skills tape to send Colleges and Universities with ease. YouTube has become more than a website for funny videos or clips for movies, it is an easy and essential tool that allows college coaches to view their potential recruits in action with the click of a mouse. Highlight videos are the p`iece de r`esistance if you will, for any athlete in search of a scholarship. As the old saying goes, "seeing is believing" rings true in the arena of sports as well. Videos can open the door for many players, as it allows them to highlight their biggest assets and compile examples of their skills from previous game footage to brand or market themselves the best way possible.
With the onset of March Madness upon us, most of us are awed and wowed by the utter talent and athletic ability these young men possess. As buzzer beaters sink through nets at the last second and those of us watching are saying to ourselves "how did he just make that shot?", chances are those guys are former high school standouts with a YouTube video full of highlights. Look them up when you have a chance...
Sunday, February 28, 2010
Sunday, February 21, 2010
GAME ON!

Over the past twenty years, our society, I think I can safely say, has developed a slight obsession with video and computer games. Thanks to seemingly daily advances in technology, the gaming industry seems to have spurred (your welcome Danny) a gaming epidemic that is overtaking our youth. Perhaps a little bit of an exaggeration, but I have yet to find a better example of an industry that has embraced technology and innovation more. Considering I was blown away by the likes of Oregon Trail (Dysentery always got me though),Where in the World is Carmen San Diego, and Street Fighter, I may be out of my league discussing the most recent editions of World of Warcraft, NFL Live, and Call of Duty. Maybe it's because my brothers and most of my guy friends DON'T allow me to play their Xbox Lives and Playstations, I have had the pleasure and ample amount of time to watch, observe, and become fascinated by the intricate details, features, and life-like graphics of the most popular games on the market. While I have grown up in this era of gaming-innovation, I am still amazed at the capability of anyone with the proper subscription and headgear to communicate, converse, and well, most importantly talk smack, with fellow gamers to anyone in the world! This observation also provided the time to make the realization that, most importantly, and perhaps even unintentionally, all you gamers out there serve as connectors for companies like EA sports, Nintendo, SEGA (is that even still around?), and all the others that produce your precious commodities. Because technology allows for gaming enthusiasts to share opinions, recommend, promote, and spread the word about the games they play, know, and love; they inadvertently become salesmen, gatekeepers even, that ultimately affect the success or failure of new games.
In Malcolm's words, the stickiness factor isn't even a question in the gaming industry. In this instance, gaming has spread virally and globally over the past two decades. What stereotypically started out as a product directed towards the youth, has exploded to all ages, races, male and female alike, thanks to Wii, Wii fit, Dance Dance Revolution, and many others. As the gaming industry continues to tweak, modify, improve, and innovate, the question in the back of most people's minds is "what can they possibly think of next"? Are holograms the next big thing( don't act like you haven't thought about it!)? But in all seriousness, the way we play has become part of our daily lives. Social gaming provides us with an opportunity to educate, entertain, to work out, and most importantly, ROCKOUTTT together. Is there a tipping point for this unique product medium that could possibly go too far? When will virtual reality become our "real" reality? How much further will change and innovation take the gaming industry?